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	<title>Tiberian Eclipse</title>
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	<link>http://www.tiberianeclipse.com</link>
	<description>A C&#38;C3 Modification</description>
	<lastBuildDate>Sat, 19 Mar 2011 04:11:54 +0000</lastBuildDate>
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		<title>Slow Work</title>
		<link>http://www.tiberianeclipse.com/2010/09/slow-work/</link>
		<comments>http://www.tiberianeclipse.com/2010/09/slow-work/#comments</comments>
		<pubDate>Sun, 19 Sep 2010 05:52:17 +0000</pubDate>
		<dc:creator>JPNyt</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.tiberianeclipse.com/?p=314</guid>
		<description><![CDATA[Well, with everyone being in school, the mod progress has been pretty slow. In the past month we may have got one, maybe two models done. On top of everything, we&#8217;ve had some issues arise that we&#8217;ve had to take care of. No worries tho, the mod is still in the works, but its taken [...]]]></description>
			<content:encoded><![CDATA[<p>Well, with everyone being in school, the mod progress has been pretty slow. In the past month we may have got one, maybe two models done. On top of everything, we&#8217;ve had some issues arise that we&#8217;ve had to take care of. No worries tho, the mod is still in the works, but its taken a bit of a directional turn.  We&#8217;re still hashing out the details (none of which we are ready to release yet), but we are still keeping the end goal in mind, and that is to produce a epic conclusion to the tiberium series. With that said, we could still use some modelers and texturers with a unique perspective on C&amp;C, as well as FMV artists. While we can get a mod running on just units and gameplay, we could really use the talent of video artists to produce quality CGI characters to make FMVs. Also, if you know anyone willing to be &#8216;THE VOICE OF KANE&#8221;, send them our way. Something tells me that Joe Kucan won&#8217;t be available for a few voice overs for a free mod.</p>
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		<title>Tiberian Eclipse Interview</title>
		<link>http://www.tiberianeclipse.com/2010/08/tiberian-eclipse-interview/</link>
		<comments>http://www.tiberianeclipse.com/2010/08/tiberian-eclipse-interview/#comments</comments>
		<pubDate>Sun, 08 Aug 2010 20:45:52 +0000</pubDate>
		<dc:creator>Coolness7</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.tiberianeclipse.com/?p=304</guid>
		<description><![CDATA[Please tell us something about yourself and about your mod team? I&#8217;m Damien, aka, Coolness7, aka, Naraku and I like Strategy games, Call of Duty, Need For Speed. I own a ps3 and I&#8217;m not as addicted to Starcraft 2 as some of the other people on the mod. The mod team does their best [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cncnz.com/layout365/inside/tib_eclipse.jpg" alt="http://cncnz.com/layout365/inside/tib_eclipse.jpg" width="504" height="183" /></p>
<p><strong>Please tell us something about yourself and about your mod team?</strong><br />
I&#8217;m  Damien, aka, Coolness7, aka, Naraku and I like Strategy games, Call of  Duty, Need For Speed. I own a ps3 and I&#8217;m not as addicted to Starcraft 2  as some of the other people on the mod. The mod team does their best  and even though there are about 20 of us, only about 6-10 of us get  online at the same time (usually). Jay is the project coordinator and he  runs the website, he&#8217;s very helpful when he&#8217;s not PO&#8217;d about something,  and out of all of our team, everyone wants to do the storywriting, the  team really comes up with great ideas and its a shame that we can&#8217;t use  them all.</p>
<p><strong>As we all know you&#8217;ve made a great start with your mod so can you please tell us something about it?</strong><br />
This  mod started out as an idea to bring classic gameplay to C&amp;C4, but  since a C&amp;C4 SDK was never released and probably never will be, we  decided to move the project over to C&amp;C3. At first we all put  together our ideas and we didn&#8217;t have the experience to put the plan  into motion, but as time went on, we got support and more great team  members. This mod plans to bring the C&amp;C4 class system into C&amp;C3  and fuse it with traditional gameplay that we wanted to see in  C&amp;C4.</p>
<p><!--QuoteEnd--><!--QuoteEEnd--><br />
The full C&amp;C IV: Tiberian Eclipse interview can be found at:</p>
<p><a href="http://www.cncnz.com/features/specials/eclipse/">http://www.cncnz.com/features/specials/eclipse/</a></p>
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		<title>Bringing back the good times</title>
		<link>http://www.tiberianeclipse.com/2010/08/bringing-back-the-good-times/</link>
		<comments>http://www.tiberianeclipse.com/2010/08/bringing-back-the-good-times/#comments</comments>
		<pubDate>Fri, 06 Aug 2010 13:22:36 +0000</pubDate>
		<dc:creator>Coolness7</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.tiberianeclipse.com/?p=298</guid>
		<description><![CDATA[Is it August already? :Hides: Ok ok, I&#8217;ll feed you a few updates. Scraps, ya hear me! Nothing more! First off, Pizza Atomica has been able to get us numerous new concepts including Black Zones, GDI&#8217;s Hover MLRS, and more. Also JPNyt (Hey! That&#8217;s me!) has concepted a few pieces of art to give the [...]]]></description>
			<content:encoded><![CDATA[<p>Is it August already?<br />
:Hides:</p>
<p>Ok ok, I&#8217;ll feed you a few updates. Scraps, ya hear me! Nothing more!</p>
<p>First off, Pizza Atomica has been able to get us numerous new concepts  including Black Zones, GDI&#8217;s Hover MLRS,  and more.  Also JPNyt (Hey!  That&#8217;s me!) has concepted a few pieces of art to give the setting of  black zones.</p>
<p><img title="http://i146.photobucket.com/albums/r257/PizzaAtomica/HoverMLRS2.png" src="http://i146.photobucket.com/albums/r257/PizzaAtomica/HoverMLRS2.png" alt="http://i146.photobucket.com/albums/r257/PizzaAtomica/HoverMLRS2.png" width="536" height="402" /><br />
<img title="http://i146.photobucket.com/albums/r257/PizzaAtomica/IdrisComplex1.png" src="http://i146.photobucket.com/albums/r257/PizzaAtomica/IdrisComplex1.png" alt="http://i146.photobucket.com/albums/r257/PizzaAtomica/IdrisComplex1.png" width="536" height="401" /><br />
<img title="http://i146.photobucket.com/albums/r257/PizzaAtomica/BlackZoneVisualisation1.png" src="http://i146.photobucket.com/albums/r257/PizzaAtomica/BlackZoneVisualisation1.png" alt="http://i146.photobucket.com/albums/r257/PizzaAtomica/BlackZoneVisualisation1.png" width="536" height="400" /><br />
<img title="http://media.moddb.com/images/members/1/387/386587/black-zone-concept2.jpg" src="http://media.moddb.com/images/members/1/387/386587/black-zone-concept2.jpg" alt="http://media.moddb.com/images/members/1/387/386587/black-zone-concept2.jpg" width="536" height="335" /><br />
Black Zones Defined (from the forums):<br />
Black Zones resemble an alien world. Like Avatar on an acid trip. They  would resemble a rain forest setting. Mossy ground, formed from decayed  tiberium, trees that are bioilluminescent and have tiberium crystals on  them, veins &amp; vines running in/across the trees (and yes, the trees  on the left are different from the one on the right (sketched one)).  Where the moss doesn&#8217;t cover the ground, you would see cracks/fissures  glowing green from tiberium embedded in the ground. The atmosphere would  be primarily ion storms, though not always lightning.</p>
<p>The  clouds would be a dark orange/greenish color, depending on A. The  ionization levels / or the amount of tiberium toxicity. Yes, it is  raining (and this is what I meant earlier when I said tiberium rain).  The rain is a green hue from the tiberium gasses that have been  evaporated into the atmosphere and is extremely toxic. So much so that  contact with this rain would cause seizures and death in a matter of  seconds. Even the forgotten would be leary of this rain, but more  resistant to it. (think: unprotected soldier = 100% chance of dying, no  visceroid. Flesh is absorbed into the ground and fed to plants/wildlife.  and think: mutant = 30-70% chance depending on mutation type) Rare red  tiberium crystals would form in this setting, as well as blue/green  moss, and blue/green crystals.</p>
<p>In certain areas you would see  the giant tiberium monoliths/glaciers crumbles, cracked, and chipping  apart, forming a type of &#8220;dirt&#8221; that the moss grows on. Visceroids would  remain primarily in yellow/red zones, acting as defensive mechanisms  for this new &#8220;habitat&#8221;. Tiberian fiends/floaters would occupy red/black  zones. New species would be found only in black zones, only able to  survive in the tiberium atmosphere (think: our poison is their oxygen.)</p>
<p>The &#8220;rooted&#8221; tiberium would grow around the bases of some tree types  acting as a sort of &#8220;nutrient feeder&#8221;, allowing the tree to grow. Rooted  Tiberium = grows plants, Glacier tiberium = dirt/moss. The tree on the  right should have more of a crystal canopy (like regular trees have  leaves) to absorb sunlight &amp; the energy from ion strikes</p>
<p>Additionally, we have a model for the Juggernaut/Behemoth (See below).</p>
<p><img title="http://media.moddb.com/images/members/1/387/386587/juggernaut-wireframe.jpg" src="http://media.moddb.com/images/members/1/387/386587/juggernaut-wireframe.jpg" alt="http://media.moddb.com/images/members/1/387/386587/juggernaut-wireframe.jpg" width="536" height="294" /><br />
Concepted in the Juggernaut is the potential for upgrades including  laser sight (increased accuracy), emp shells (for long range disable,  set on CD), chaingun, rocket launcher, and bunker (behemoth). The  upgrades are still under discussion but we would love to hear your  thoughts on what the juggernaut should have and your opinions on the  model! -Jay</p>
<p>Stay tuned for the next episode of <span style="text-decoration: line-through;">jackass</span>, I mean, C&amp;CIV, for exclusive in-game screens! -C7</p>
<p>Hey! S_P_R here,</p>
<p>I&#8217;m  here with some mapping updates, we will have a new array of skirmish  maps and (after the first release) mission maps but for now I&#8217;m going to  show you a few pics from my newest skirmish map for Tiberian Eclipse,  It is an unnamed 4 player blue zone map, with tiberium nodes, Defense  cannons, and some recourse structures. But enough with the talking here  are some pictures!</p>
<p>Baseball in the big city-</p>
<p><img src="http://i811.photobucket.com/albums/zz38/SPIDER_PIG_ROCKS/Mappic1.jpg" alt="" width="560" height="333" /><br />
Parking lot/Part of player 1&#8242;s build area-</p>
<p><img src="http://i811.photobucket.com/albums/zz38/SPIDER_PIG_ROCKS/Mappic2.jpg" alt="" width="528" height="169" /><br />
A nice company park-</p>
<p><img src="http://i811.photobucket.com/albums/zz38/SPIDER_PIG_ROCKS/Modmappic3.jpg" alt="" width="531" height="204" /><br />
Thats all i have for you today!!</p>
<p>-S_P_R</p>
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		<title>Videos, Concepts, and more</title>
		<link>http://www.tiberianeclipse.com/2010/07/videos-concepts-and-more/</link>
		<comments>http://www.tiberianeclipse.com/2010/07/videos-concepts-and-more/#comments</comments>
		<pubDate>Tue, 20 Jul 2010 02:22:32 +0000</pubDate>
		<dc:creator>Coolness7</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.tiberianeclipse.com/?p=282</guid>
		<description><![CDATA[This July, we have some interesting things to show you, first we have a teaser video made by PizzaAtomica: We also have some concepts, this is a preview for the Nod Battle Fortress for the Black Hand that resembles the Montauk from Tiberian Sun. We also want to give you a sneak peak at the [...]]]></description>
			<content:encoded><![CDATA[<p>This July, we have some interesting things to show you, first we have a  teaser video made by PizzaAtomica:</p>
<p><object style="width: 560px; height: 337px;" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="337" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="flashvars" value="file=http://vid146.photobucket.com/albums/r257/PizzaAtomica/TEtestTrailer1.mp4" /><param name="src" value="http://static.photobucket.com/player.swf" /><embed style="width: 560px; height: 337px;" type="application/x-shockwave-flash" width="560" height="337" src="http://static.photobucket.com/player.swf" flashvars="file=http://vid146.photobucket.com/albums/r257/PizzaAtomica/TEtestTrailer1.mp4"></embed></object></p>
<p>We also have some concepts,  this is a preview for the Nod Battle Fortress for the Black Hand that  resembles the Montauk from Tiberian Sun.</p>
<p><img src="http://i26.tinypic.com/2saky2c.jpg" alt="" width="560" height="352" /></p>
<p>We also want to give you a sneak peak at the  new Purifier Mark II for the Black Hand:</p>
<p><img src="http://img686.imageshack.us/img686/9641/purifyermk2.png" alt="purifier" /></p>
<p>And you  might have heard rumors of the names for factions if you have been  watching on our website, they are true and the faction names are:</p>
<p>Nod  Assault -&gt; Black Hand</p>
<p>Nod Defense -&gt; Marked of Kane</p>
<p>Nod  Support -&gt; The Ascended</p>
<p>GDI Assault -&gt; Steel Talons</p>
<p>GDI  Defense -&gt; ZOCOM</p>
<p>GDI Support -&gt; Iron Phoenix</p>
<p>We also are  working on bringing the crates over from C&amp;C4 into C&amp;C3, this  is a demo of what they will look like and function as (Note: Crates have  been divided into Rank &amp; Free unit crates, so you know what you&#8217;ll  be getting in a sense).</p>
<p><img src="http://i30.tinypic.com/54642f.jpg" alt="" width="490" height="200" /></p>
<p>Last but not least we have new rank icons for  the GDI, Nod, and neutral units:</p>
<p><img src="http://i29.tinypic.com/333epmf.jpg" alt="" width="544" height="475" /></p>
<p>And now that little off-topic section:</p>
<p>Are  you tired of seeing the same story with different characters and  setting, are you looking for something new? Go watch inception, parts of  it might make you say wtf, but it was still great and some parts blew  my mind. &#8211; C7</p>
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		<title>Hard at work (play?)</title>
		<link>http://www.tiberianeclipse.com/2010/07/hard-at-work-play/</link>
		<comments>http://www.tiberianeclipse.com/2010/07/hard-at-work-play/#comments</comments>
		<pubDate>Fri, 16 Jul 2010 12:51:37 +0000</pubDate>
		<dc:creator>JPNyt</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.tiberianeclipse.com/?p=279</guid>
		<description><![CDATA[While many of us maintain jobs, school and the like, progress on the mod has continued. We have a few new animations coming up as well as some new models. Things are progressing smoothly, if not a bit slowly. I was planning on attaching a new animation but unfortunately the media uploader is currently on [...]]]></description>
			<content:encoded><![CDATA[<p>While many of us maintain jobs, school and the like, progress on the mod has continued. We have a few new animations coming up as well as some new models. Things are progressing smoothly, if not a bit slowly. I was planning on attaching a new animation but unfortunately the media uploader is currently on siesta and I don&#8217;t have the immediate time to fix it. Regardless, we will update moddb once we have a wealth of intel to show.</p>
<p>Additionally, Im looking for a couple of good men/women to maintain community news on the website. If you think you have a eye for good news and would like to share what the community has to offer, feel free to apply in our forums.</p>
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		<slash:comments>0</slash:comments>
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		<title>Site URL Fully working</title>
		<link>http://www.tiberianeclipse.com/2010/07/site-url-fully-working/</link>
		<comments>http://www.tiberianeclipse.com/2010/07/site-url-fully-working/#comments</comments>
		<pubDate>Fri, 02 Jul 2010 04:36:48 +0000</pubDate>
		<dc:creator>JPNyt</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.tiberianeclipse.com/?p=258</guid>
		<description><![CDATA[Incase you havent noticed, the url to our website is now in full effect. http://www.tiberianeclipse.com/ everything should still work as normal/usual, so don&#8217;t worry about this change affecting anything.]]></description>
			<content:encoded><![CDATA[<p>Incase you havent noticed, the url to our website is now in full effect. http://www.tiberianeclipse.com/</p>
<p>everything should still work as normal/usual, so don&#8217;t worry about this change affecting anything.</p>
]]></content:encoded>
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		<title>10,000 Hits</title>
		<link>http://www.tiberianeclipse.com/2010/06/10000-hits/</link>
		<comments>http://www.tiberianeclipse.com/2010/06/10000-hits/#comments</comments>
		<pubDate>Wed, 30 Jun 2010 18:43:25 +0000</pubDate>
		<dc:creator>JPNyt</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.tiberian-eclipse.sagefans.net/?p=233</guid>
		<description><![CDATA[Since launching the website 2 months ago, we have received over 10,000 hits. A small milestone for any website, but in 2 months thats phenomenal. Thanks for checking us out and showing your support everyone! Side Note: After extensive debugging, the news posts have finally been fixed and should display at the correct length in [...]]]></description>
			<content:encoded><![CDATA[<p>Since launching the website 2 months ago, we have received over 10,000 hits. A small milestone for any website, but in 2 months thats phenomenal. Thanks for checking us out and showing your support everyone!</p>
<p>Side Note: After extensive debugging, the news posts have finally been fixed and should display at the correct length in chrome/safari/IE (ok, maybe not IE)</p>
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		<title>Mod Progression</title>
		<link>http://www.tiberianeclipse.com/2010/06/mod-progression/</link>
		<comments>http://www.tiberianeclipse.com/2010/06/mod-progression/#comments</comments>
		<pubDate>Sat, 26 Jun 2010 03:31:18 +0000</pubDate>
		<dc:creator>JPNyt</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.tiberian-eclipse.sagefans.net/?p=223</guid>
		<description><![CDATA[[Quick Note: There are 2 news posts to check out today. Use the navigation on the left to read about the Evolution of the mod] Note 2: With the recent long news post, I realize there are some problems displaying the full length of the post. Im working on fixing this asap. In the meantime [...]]]></description>
			<content:encoded><![CDATA[<p>[Quick Note: There are 2 news posts to check out today. Use the navigation on the left to read about the <span style="text-decoration: underline;">Evolution</span> of the mod]</p>
<p>Note 2: With the recent long news post, I realize there are some problems displaying the full length of the post. Im working on fixing this asap. In the meantime refreshing or scrolling to other news posts and back should fix the problem long enough to view the post.</p>
<p>Welcome back Commander. We appreciate your dedication to the cause. As many of you may have noticed, we finally have our new layout online, and if all goes well it should stay this way. Progress is continuing on the mod and we will reveal more details on the website as it becomes available. Again, the website will be the first line of news for the mod.</p>
<p>Now the website design is a bit premature, but it should be in running order. There’s a forum link for the website (under general) where you can post any bugs / feature requests you might have.</p>
<h3>Modeling</h3>
<p>We have finally got someone to finish the scorpion tank model, however it still requires some finishing touches, but I&#8217;m sure you will all enjoy the work that we have put into it so far. Please feel free to comment so we can improve our models before texturing and coding in game so we can offer you all the best experience when the mod is released.</p>
<p><a title="YoTeo - Mod DB" href="http://www.moddb.com/mods/cnciv/images/yoteo" target="_blank"><img src="http://media.moddb.com/cache/images/mods/1/15/14833/thumb_620x2000/YoTeo.png" alt="YoTeo" width="560" /></a></p>
<h3>Texturing</h3>
<p>We have a new flame turret model by vhu9644 which has been favored over the previous concept. Additionally, We have received a lot of feedback relating to the Titan mech shown previously and have decided to lean more towards the KW textures since they seem to be more &#8220;detailed&#8221;. Even though we want to go more towards KW textures, our texture artist is new to texturing and as such we could use some people that have experience in this field. Again, let us know what you think of the model &amp; texture.</p>
<p><a title="Nod Flame Turret - Mod DB" href="http://www.moddb.com/mods/cnciv/images/nod-flame-turret" target="_blank"><img src="http://media.moddb.com/cache/images/mods/1/15/14833/thumb_620x2000/I49HI.jpg" alt="Nod Flame Turret" width="560" /></a><br />
With the help of the community and C&amp;C fans worldwide we can improve the textures and models to a quality that everyone can be proud of. And last, but certainly not least:</p>
<h3>Concepts by PizzaAtomica</h3>
<p>The new nod harpy just flew in, check it out:</p>
<p><a title="Nod Harpy Sketch - Mod DB" href="http://www.moddb.com/mods/cnciv/images/nod-harpy-sketch" target="_blank"><img src="http://media.moddb.com/cache/images/mods/1/15/14833/thumb_620x2000/harpysketch1.png" alt="Nod Harpy Sketch" width="560" /></a></p>
<h3>Units</h3>
<p>The Fire Scarab: The Nod Assault&#8217;s version of the flame tank, still as good as the original, but lighter, faster, and cheaper to produce allowing massive quantities to be manufactured.</p>
<p><a title="Nod Fire Scarab - Mod DB" href="http://www.moddb.com/mods/cnciv/images/nod-fire-scarab" target="_blank"><img src="http://media.moddb.com/cache/images/mods/1/15/14833/thumb_620x2000/Flame_Mech_by_waltervermeij.png" alt="Nod Fire Scarab" width="560" /></a><br />
Remember all of this can be found on our official site <a href="http://www.tiberianeclipse.com">Tiberian Eclipse</a> and don&#8217;t forget to <a href="http://www.twitter.com/tiberianeclipse/">follow our twitter</a>!</p>
<p>And now some eye candy:</p>
<p><a title="Eye Candy - Mod DB" href="http://www.moddb.com/mods/cnciv/images/eye-candy" target="_blank"><img src="http://media.moddb.com/cache/images/mods/1/15/14833/thumb_620x2000/WGHRU.jpg" alt="Eye Candy" width="560" /></a></p>
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		<title>Evolution</title>
		<link>http://www.tiberianeclipse.com/2010/06/evolution/</link>
		<comments>http://www.tiberianeclipse.com/2010/06/evolution/#comments</comments>
		<pubDate>Sat, 26 Jun 2010 03:12:37 +0000</pubDate>
		<dc:creator>JPNyt</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.tiberian-eclipse.sagefans.net/?p=207</guid>
		<description><![CDATA[Looking back over the past couple of months, I thought I&#8217;d take a minute to share with everyone the progress that has been made with this mod, in terms of graphics, goals, and quality standards. So lets roll back to the beginning. When the mod first started, it barely had a name. From &#8220;The C&#38;C4 [...]]]></description>
			<content:encoded><![CDATA[<p>Looking back over the past couple of months, I thought I&#8217;d take a minute to share with everyone the progress that has been made with this mod, in terms of graphics, goals, and quality standards. So lets roll back to the beginning.</p>
<p>When the mod first started, it barely had a name. From &#8220;The C&amp;C4 remake&#8221; to &#8220;C&amp;C4 Redux&#8221; and then finally to &#8220;Tiberian Eclipse&#8221;, the mod has grown from a shady group getting together in obscure forums to a skilled team of over 15 members working day and night trying to bring the mod together. Here&#8217;s a look at the first logo that was done when the mod was just a fledgeling.<br />
<a href="http://www.tiberian-eclipse.sagefans.net/wp-content/uploads/2010/06/redux_logo.jpg"><img src="http://www.tiberian-eclipse.sagefans.net/wp-content/uploads/2010/06/redux_logo.jpg" alt="Redux Logo" width="300" /></a></p>
<p>From that and a few spare minutes, the first website draft was born. It was never used, but rather the concept was sent to the mod developer, Coolness7. Unknown to JPNyt at the time, C7 would keep contacting him till he joined the team. [yes, I'm talking third person... moving on]<br />
<a href="http://www.tiberian-eclipse.sagefans.net/wp-content/uploads/2010/06/redux1.jpg"><img src="http://www.tiberian-eclipse.sagefans.net/wp-content/uploads/2010/06/redux1.jpg" alt="First Redux design" width="300" /></a></p>
<p>After weeks of working and reworking the design, JPNyt finally came up with something decent enough to represent the mod on a full scale. After a recommendation to change the name and a quick vote, the mod name was officially changed to &#8220;Tiberian Eclipse&#8221;. The design never made it through, but was continually pushed back and redesigned to facilitate the needs of the team and community.<br />
<a href="http://www.tiberian-eclipse.sagefans.net/wp-content/uploads/2010/06/first_draft.jpg"><img src="http://www.tiberian-eclipse.sagefans.net/wp-content/uploads/2010/06/first_draft.jpg" alt="First Official Website draft" width="300" /></a></p>
<p>After some more time, the website was reworked again to incorporate a sidebar and content. This design made public for a short while so the forums could go online. The news system was implemented but never brought online. It was quickly realized this design would not work well for presenting massive amounts of content. And that brings us to what we have today.<br />
<a href="http://www.tiberian-eclipse.sagefans.net/wp-content/uploads/2010/06/second_draft.jpg"><img src="http://www.tiberian-eclipse.sagefans.net/wp-content/uploads/2010/06/second_draft.jpg" alt="Second Official Website draft" width="300" /></a></p>
<p>Last I would like to share with you this. Along the design process sometimes interesting effects or tweaks happen that you just have to save for future reference. They may never be used, and often are not intended, but non-the-less, they are still interesting to look at.<br />
<a href="http://www.tiberian-eclipse.sagefans.net/wp-content/uploads/2010/06/interesting.jpg"><img src="http://www.tiberian-eclipse.sagefans.net/wp-content/uploads/2010/06/interesting.jpg" alt="An interesting effect" width="300" /></a></p>
<p>This post will be replaced shortly with the news from our moddb page, but I hope you enjoy a peek at the progress the mod and the team have made from the beginning so few months ago.</p>
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		<title>Welcome</title>
		<link>http://www.tiberianeclipse.com/2010/06/welcome/</link>
		<comments>http://www.tiberianeclipse.com/2010/06/welcome/#comments</comments>
		<pubDate>Tue, 22 Jun 2010 03:22:09 +0000</pubDate>
		<dc:creator>JPNyt</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.tiberian-eclipse.sagefans.net/?p=193</guid>
		<description><![CDATA[Hey guys, thanks for following us for all this time. As you may have noticed, we finally have our new layout online, and if all goes well it should stay this way. Progress is continuing on the mod and we have a few new models, but until we have them textured and prepped, we&#8217;re going [...]]]></description>
			<content:encoded><![CDATA[<p>Hey guys, thanks for following us for all this time. As you may have noticed, we finally have our new layout online, and if all goes well it should stay this way.</p>
<p>Progress is continuing on the mod and we have a few new models, but until we have them textured and prepped, we&#8217;re going to hold back on revealing them. In the mean time, we will be adding more information to the site.</p>
<p>Now this design is a bit premature, but it should be in running order. There&#8217;s a forum link for the website (under general) where you can post any bugs / feature requests you might have. Currently it is possible to bookmark only main pages (the links in the top), but with any luck it will be changed so anything can be bookmarked. When this happens you will notice a drop-down menu under the navigation up top.</p>
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